About Me

My Photo
Sue Parler
New Jersey, United States
I'm currently in my 32nd year teaching at DePaul Catholic HS in Wayne, NJ. I teach Game Design, Cryptology, and Spanish -- yes, it's an odd mix -- even I admit it. I am the IT Coordinator at DePaul Catholic as well, which means I manage the network, the student information system, the website, and the 900+ computers in the building. Yep, keeps me busy.
View my complete profile

Followers

Powered by Blogger.
Tuesday, September 28, 2010

PostHeaderIcon BP1_Google Reader



My Action Research Project revolves around engaging students through Authentic Assessment.  Grant Wiggins (photo at left is from http://www.grantwiggins.org/)  is a nationally known expert on assessment and authentic learning.


One of the greatest dangers in education is to be complacent about methods. The concept of "I do it that way, because that's the way I've always done it and it works" paves the road to well -- no so politically correctly said -- mediocrity.  Yes, Geometry hasn't changed since the days of Euclid, but the kids sitting in front of you have.  They learn differently, they process differently, and they should be assessed differently.


Grant Wiggins gets that.  And he's spent a lifetime convincing others.  Pearson Publishing -- the textbook company -- is convinced.  Convinced enough to bring Wiggins on board to develop a textbook series Understanding by Design.

His Essential Questions are now a staple of lesson plans across the country.  If you are an educator, his Authentic Education is well worth the read.  You need not agree with it in its entirety, but it will get you thinking introspectively about how you do what you do.

Between his Blog and his Tweets, Wiggins keeps his followers in the loop about his movements, and the latest movements in authentic teaching and learning.  Well worth following.


MMORPG.com 


This may appear to be an odd feed to follow.  However, going back to my Action Research Project, I realize without even beginning the first cycle, that if the goal is to change assessment, content delivery will have to change as well.  Hmmmm... perhaps I should  re-read Grant Wiggins' Backward Design.

Massively Multi-player Online (MMO) games offer interactivity and submergence into an alternate realm.  Image students being as excited about going home and studying Algebra, History, or Spanish as they are playing Guild Wars.  A 3D virtual world, authentic learning game can do that.  Throw in the power of anonymity that the web has to offer and you've got them.

MMORPG.com keeps its followers up on the latest trends in gaming.  I follow them to see what I can incorporate into my classes.  I've used Guilds, where I place the students into a team -- a Guild -- and they challenge each other on projects.  Two Guilds enter into the challenge arena.  Their battle is the completion of the project according to the rubric.  The two remaining Guilds are the judges.  It is an engaging activity that would never had come to mind if not for an interest in gaming.

MMORPG.com is the most active feed I follow, generally putting out two dozen new articles per day.  Once you become an avid follower, you'll quickly dismiss those items of little interest and be able zero in on those that may be able to be tweaked for educational engagement.

TED.com
As students of Technology, Education and Design, it should come as no surprise that one of the first feeds I subscribed to is TED -- Technology, Entertainment, and Design. The logo at right (from http://www.ted.com) -- as simple as it -- says it all -- Ideas Worth Sharing.

Amazingly, TED is a small non-profit based.   I say "amazingly" only for the fact that nothing about TED is "small".  Their conferences always draw big names, big ideas, and big crowds.  For anyone even remotely interested in new ideas or new spins on old ideas, the blogs at TED are worth following.

Edutopia

Edutopia is sponsored by the Lucas Foundation. The vision of the foundation is to showcase and reward innovative interactive learning environments.  For a teacher long on desire to effect change, but short on time, Edutopia is a collection of ideas -- the best ideas.

Ironically (or is it just karma?), the first feed that came down from Edutopia was a Grant Wiggins interview.  But that interview really underscores the only problem I have with Edutopia -- they recycle.  No, I don't mean I have a problem with environmentalists -- I mean they recycle the articles.  It's very easy to assume that Wiggins interview was current.  But is isn't -- it's from 2009.

That being said, the RSS feed does include all comments that may have been posted to the article, so be sure to read the comments not only for their content, but also for insight as to when this article was originally published.

ISTE

The International Society for Technology in Education.  What more can I say?  ISTE exists to enhance teaching and learning via the effective use of technology.  If I can't find a thing or two at ISTE to assist in the Lit Review for my Action Research Project, then it's time to hang it up.

I've been a card-carrying member of ISTE off and on for years.  I've used surveys I've written based on ISTE's National Educational Technology Standards as springboards for both student and staff tech training.

Unfortunately the news feeds come down only once or twice a month.  In a field such as technology where things change in a nano-second, I'd like to see more -- and more often.

But for all that ISTE has to offer, it's still a feed worth following.

0 comments:

Post a Comment